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Masahiro Sakurai on Creating Games
2022
55 episodes · Aug 24, 2022
0/55 watched
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Watched
S1E1
About This Channel
Aug 24, 2022
7m
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S1E2
Masahiro Sakurai's Creative Works
Aug 24, 2022
2m
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S1E3
Stop for Big Moments! [Design Specifics]
Aug 24, 2022
4m
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S1E4
Kirby's Dream Land [Game Concepts]]
Aug 25, 2022
5m
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S1E5
Frame Rates [Planning & Game Design]
Aug 26, 2022
4m
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S1E6
Risk and Reward [Game Essence]
Aug 29, 2022
10m
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S1E7
Game Development Isn't a Game [Work Ethic]
Aug 31, 2022
4m
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S1E8
Down with Lag! [Grab Bag]
Sep 2, 2022
5m
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S1E9
Squeeze and Release [Game Essence]
Sep 4, 2022
2m
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S1E10
Draw the Light, Not the Asset [Graphics]
Sep 7, 2022
3m
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S1E11
Kirby's Adventure [Game Concepts]
Sep 9, 2022
5m
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S1E12
Presentations Are All About Speed! [Work Ethic]
Sep 12, 2022
1m
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S1E13
Game Awards [Grab Bag]
Sep 15, 2022
3m
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S1E14
Assigning Animations [Animation]
Sep 18, 2022
4m
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S1E15
Game Essence in Role-Playing Games [Game Essence]
Sep 21, 2022
2m
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S1E16
Make It "Pop" [Effects]
Sep 23, 2022
2m
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S1E17
Just Let Them Play! [Planning & Game Design]
Sep 26, 2022
2m
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S1E18
Clarity vs. Style [UI]
Sep 28, 2022
3m
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S1E19
Giving "Weight" to Buttons [Design Specifics]
Sep 30, 2022
2m
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S1E20
Kirby Super Star [Game Concepts]
Oct 3, 2022
7m
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S1E21
Try Telling That to the Player [Work Ethic]
Oct 5, 2022
2m
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S1E22
Name Files Logically [Programming & Tech]
Oct 7, 2022
4m
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S1E23
Keeping Rewards in Sight [Planning & Game Design]
Oct 10, 2022
2m
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S1E24
Exercise While You Game! [Grab Bag]
Oct 12, 2022
2m
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S1E25
Make the Tempo Match the Game [Audio]
Oct 14, 2022
2m
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S1E26
Fun Beyond Game Essence [Game Essence]
Oct 17, 2022
6m
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S1E27
Super Smash Bros. [Game Concepts]
Oct 20, 2022
8m
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S1E28
Too Much is Just Right [Animation]
Oct 24, 2022
2m
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S1E29
Spec Changes [Work Ethic]
Oct 26, 2022
4m
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S1E30
Emphasize Objects with Collision [Graphics]
Oct 28, 2022
2m
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S1E31
The Price of Games [Grab Bag]
Oct 31, 2022
2m
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S1E32
Strike a Balance with Sound Effects [Audio]
Nov 2, 2022
4m
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S1E33
Text Size [UI]
Nov 4, 2022
3m
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S1E34
Making a Living Making Games [Planning & Game Design]
Nov 7, 2022
3m
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S1E35
Let Your Characters Shine [Effects]
Nov 9, 2022
2m
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S1E36
Breaking Down Attack Animations [Animation]
Nov 11, 2022
3m
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S1E37
Jump Physics [Design Specifics]
Nov 14, 2022
4m
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S1E38
Writing Game Proposals [Work Ethic]
Nov 16, 2022
2m
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S1E39
My Feline Friend, Fukurashi [Grab Bag]
Nov 18, 2022
2m
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S1E40
Super Smash Bros. Melee [Game Concepts]
Nov 21, 2022
4m
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S1E41
The Fiend's Cauldron [Game Essence]
Nov 23, 2022
4m
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S1E42
A Small Window Into the World [Planning & Game Design]
Nov 25, 2022
3m
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S1E43
Sharing Info Within a Team [Team Management]
Nov 28, 2022
3m
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S1E44
Distinguishing Between Major and Minor Elements [Graphics]
Nov 30, 2022
2m
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S1E45
That Was Then, This Is Now [Grab Bag]
Dec 2, 2022
3m
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S1E46
Making Your Game Easy to Tune [Programming & Tech]
Dec 6, 2022
4m
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S1E47
Eight Hit Stop Techniques [Design Specifics]
Dec 9, 2022
5m
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S1E48
Let Players Cheat the System [Game Essence]
Dec 12, 2022
2m
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S1E49
Making Lead-ins Instant and Impactful [Animation]
Dec 14, 2022
2m
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S1E50
Jobs in Game Development [Team Management]
Dec 16, 2022
7m
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S1E51
The Potential of One Button [Planning & Game Design]
Dec 20, 2022
2m
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S1E52
Prep Your Proposals Hot and Fast [Work Ethic]
Dec 23, 2022
2m
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S1E53
Sora Ltd. [Grab Bag]
Dec 25, 2022
3m
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S1E54
Listen in Various Environments [Audio]
Dec 28, 2022
2m
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S1E55
Modern Quality of Life Features [UI]
Dec 30, 2022
11m
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