Masahiro Sakurai on Creating Games

2023

122 episodes · Jan 2, 2023

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  • S2E1

    Flash, Blast, and Smoke [Effects]

    Jan 2, 20233m
    Reviews
  • S2E2

    Deconstruct, Analyze, and Rebuild [Planning & Game Design]

    Jan 4, 20233m
    Reviews
  • S2E3

    Team Digital or Team Physical? [Grab Bag]

    Jan 6, 20232m
    Reviews
  • S2E4

    Kirby Air Ride [Game Concepts]

    Jan 9, 20236m
    Reviews
  • S2E5

    Don't Wait to Speak Your Mind [Team Management]

    Jan 11, 20233m
    Reviews
  • S2E6

    Don't Anchor Your Center Point [Design Specifics]

    Jan 13, 20232m
    Reviews
  • S2E7

    Attack Poses [Animation]

    Jan 16, 20233m
    Reviews
  • S2E8

    Get the Sense of Scale Right [Graphics]

    Jan 18, 20233m
    Reviews
  • S2E9

    Good Errands and Bad Errands [Planning & Game Design]

    Jan 20, 20233m
    Reviews
  • S2E10

    Falling Sells the Feeling of Flight [Game Essence]

    Jan 23, 20232m
    Reviews
  • S2E11

    Sora's Work-From-Home Strategies [Grab Bag]

    Jan 25, 20234m
    Reviews
  • S2E12

    You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]

    Jan 27, 20233m
    Reviews
  • S2E13

    Put Parameters in Brackets [Programming & Tech]

    Jan 30, 20235m
    Reviews
  • S2E14

    Game Music and Ambient Sounds [Audio]

    Feb 1, 20233m
    Reviews
  • S2E15

    Directors Need to Be Unique [Work Ethic]

    Feb 3, 20232m
    Reviews
  • S2E16

    Do We Really Need Enemies? [Game Essence]

    Feb 6, 20233m
    Reviews
  • S2E17

    Competing with the Past [Grab Bag]

    Feb 9, 20233m
    Reviews
  • S2E18

    Say No to Slow! [Design Specifics]

    Feb 11, 20233m
    Reviews
  • S2E19

    Meteos [Game Concepts]

    Feb 14, 20238m
    Reviews
  • S2E20

    Consider Rewards First [Game Essence]

    Feb 17, 20232m
    Reviews
  • S2E21

    Learn to Count Frames! [Planning & Game Design]

    Feb 20, 20233m
    Reviews
  • S2E22

    Follow-Throughs Make the Impact [Animation]

    Feb 22, 20234m
    Reviews
  • S2E23

    Loading Screens [UI]

    Feb 24, 20232m
    Reviews
  • S2E24

    Visual Effects in Slow Motion [Effects]

    Feb 28, 202311m
    Reviews
  • S2E25

    Marketing is Multiplicative [Marketing]

    Mar 3, 20233m
    Reviews
  • S2E26

    Games and Eye Strain [Grab Bag]

    Mar 6, 20232m
    Reviews
  • S2E27

    Do Competitive Games Have to Be Complex? [Game Essence]

    Mar 8, 20234m
    Reviews
  • S2E28

    Just Do It Already! [Work Ethic]

    Mar 10, 20232m
    Reviews
  • S2E29

    Units of Speed [Design Specifics]

    Mar 14, 20233m
    Reviews
  • S2E30

    Making Tutorials Feel Natural [Planning & Game Design]

    Mar 17, 20233m
    Reviews
  • S2E31

    Game Essence in Falling-Block Puzzle Games [Game Essence]

    Mar 20, 20232m
    Reviews
  • S2E32

    Mastering Up [Grab Bag]

    Mar 22, 20232m
    Reviews
  • S2E33

    Ten People Can Produce Seven People's Work [Team Management]

    Mar 24, 20232m
    Reviews
  • S2E34

    Audio as Fiction and Non-Fiction [Audio]

    Mar 28, 20232m
    Reviews
  • S2E35

    Supervising Art Through Retouches [Graphics]

    Mar 31, 20233m
    Reviews
  • S2E36

    Exaggerate to Make Up for Information Loss [Animation]

    Apr 3, 20232m
    Reviews
  • S2E37

    Sodatete! Kouchuu Ouja Mushiking [Game Concepts]

    Apr 5, 20239m
    Reviews
  • S2E38

    Emphasizing Text [UI]

    Apr 8, 20232m
    Reviews
  • S2E39

    Using Tickets to Manage Tasks [Programming & Tech]

    Apr 11, 20233m
    Reviews
  • S2E40

    Praise the Player! [Planning & Game Design]

    Apr 14, 20232m
    Reviews
  • S2E41

    The Family Computer (and the NES) [Grab Bag]

    Apr 17, 20235m
    Reviews
  • S2E42

    Dying Comes as a Relief? [Game Essence]

    Apr 19, 20232m
    Reviews
  • S2E43

    How I Stuck With My Column [Work Ethic]

    Apr 21, 20234m
    Reviews
  • S2E44

    An Up-Close Look at Smash Bros. Stages [Graphics]

    Apr 24, 202317m
    Reviews
  • S2E45

    Development Secrets of the Original Kirby [Grab Bag]

    Apr 27, 202317m
    Reviews
  • S2E46

    Paint an Accurate Picture of Your Game [Marketing]

    Apr 30, 20233m
    Reviews
  • S2E47

    Behavior at Ledges [Design Specifics]

    May 2, 20232m
    Reviews
  • S2E48

    Screen Shake [Effects]

    May 5, 20233m
    Reviews
  • S2E49

    Don't Be Unresponsive [Planning & Game Design]

    May 8, 20232m
    Reviews
  • S2E50

    Mountain Climbing Is More Than Just Climbing [Game Essence]

    May 10, 20232m
    Reviews
  • S2E51

    Posing Suggestions [Animation]

    May 13, 20233m
    Reviews
  • S2E52

    Voice Recording [Audio]

    May 16, 20234m
    Reviews
  • S2E53

    Super Smash Bros. Brawl [Game Concepts]

    May 19, 20237m
    Reviews
  • S2E54

    Don't Rely on a "Plan B" [Work Ethic]

    May 21, 20232m
    Reviews
  • S2E55

    Canceled Games [Grab Bag]

    May 25, 20233m
    Reviews
  • S2E56

    Menus Define Your World [UI]

    May 27, 20232m
    Reviews
  • S2E57

    Branching Tastes [Work Ethic]

    May 29, 20234m
    Reviews
  • S2E58

    Game Writing is Unique [Planning & Game Design]

    Jun 1, 20233m
    Reviews
  • S2E59

    Explain Ideas to Everyone at Once [Team Management]

    Jun 5, 20233m
    Reviews
  • S2E60

    The Basics of Pixel Art [Graphics]

    Jun 7, 20232m
    Reviews
  • S2E61

    ♪ PRESS START [Grab Bag]

    Jun 9, 202318m
    Reviews
  • S2E62

    Make Retries Quick [Game Essence]

    Jun 12, 20232m
    Reviews
  • S2E63

    Family BASIC [Programming & Tech]

    Jun 14, 202312m
    Reviews
  • S2E64

    Maps Are Game Screens, Too [Design Specifics]

    Jun 16, 20232m
    Reviews
  • S2E65

    The Fun in Picking Sides [Planning & Game Design]

    Jun 19, 20232m
    Reviews
  • S2E66

    Squashing and Scaling [Animation]

    Jun 21, 20232m
    Reviews
  • S2E67

    Game Demos [Marketing]

    Jun 23, 20233m
    Reviews
  • S2E68

    Daily Report Suggestions [Team Management]

    Jun 26, 20234m
    Reviews
  • S2E69

    Games During My Childhood [Grab Bag]

    Jun 29, 20235m
    Reviews
  • S2E70

    Kid Icarus: Uprising [Game Concepts]

    Jul 4, 202313m
    Reviews
  • S2E71

    Broad Input, Broad Output [Work Ethic]

    Jul 7, 20232m
    Reviews
  • S2E72

    Arranging Music [Audio]

    Jul 10, 20234m
    Reviews
  • S2E73

    Is Your Game Appealing Enough to Start Over? [Game Essence]

    Jul 13, 20234m
    Reviews
  • S2E74

    Motion Sickness in 3D Games [Planning & Game Design]

    Jul 17, 20233m
    Reviews
  • S2E75

    Unifying Visual Style [Graphics]

    Jul 20, 20232m
    Reviews
  • S2E76

    Hit Marks [Effects]

    Jul 25, 20234m
    Reviews
  • S2E77

    The Team Behind Super Smash Bros. Brawl [Grab Bag]

    Jul 28, 20236m
    Reviews
  • S2E78

    Color-Coding Your Game [UI]

    Aug 1, 20232m
    Reviews
  • S2E79

    Game Essence in Shooting Games [Game Essence]

    Aug 4, 20232m
    Reviews
  • S2E80

    Super Smash Bros. for 3DS / Wii U [Game Concepts]

    Aug 8, 202311m
    Reviews
  • S2E81

    Bug Testing Never Ends [Team Management]

    Aug 12, 20234m
    Reviews
  • S2E82

    Staying Organized with Hierarchical Outlines [Planning & Game Design]

    Aug 15, 20232m
    Reviews
  • S2E83

    A Fight Between Live Action and Animation [Graphics]

    Aug 18, 20234m
    Reviews
  • S2E84

    Guidelines [Grab Bag]

    Aug 22, 20233m
    Reviews
  • S2E85

    Masahiro Sakurai on Creating Games Introduction Video

    Aug 24, 20231m
    Reviews
  • S2E86

    Unexpected Results [Design Specifics]

    Aug 25, 20234m
    Reviews
  • S2E87

    Damage Animations [Animation]

    Aug 29, 20234m
    Reviews
  • S2E88

    Official Websites [Marketing]

    Sep 1, 20234m
    Reviews
  • S2E89

    Keep Your Internal Pressure High [Work Ethic]

    Sep 5, 20232m
    Reviews
  • S2E90

    Knockback in Super Smash Bros. [Programming & Tech]

    Sep 8, 20233m
    Reviews
  • S2E91

    The Original Piece is Always Right [Audio]

    Sep 12, 20236m
    Reviews
  • S2E92

    Make Important Elements Bigger [UI]

    Sep 15, 20232m
    Reviews
  • S2E93

    More Game Essence Means Less Broad Appeal [Game Essence]

    Sep 19, 20234m
    Reviews
  • S2E94

    Show and Tell: Some Rare Belongings [Grab Bag]

    Sep 22, 20234m
    Reviews
  • S2E95

    The Perils of Interpolation [Animation]

    Sep 25, 20234m
    Reviews
  • S2E96

    Planning Your Game’s Rewards [Planning & Game Design]

    Sep 28, 20235m
    Reviews
  • S2E97

    Do Graphics Impact Fun? [Graphics]

    Oct 3, 20232m
    Reviews
  • S2E98

    Billboards [Effects]

    Oct 6, 20232m
    Reviews
  • S2E99

    Flick Input [Design Specifics]

    Oct 10, 20232m
    Reviews
  • S2E100

    Special Crossover! #1 [Special]

    Oct 13, 202326m

    For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!

    Reviews
  • S2E101

    Special Crossover! #2 [Special]

    Oct 16, 202327m

    The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!

    Reviews
  • S2E102

    Special Crossover! #3 [Special]

    Oct 19, 202326m

    Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!

    Reviews
  • S2E103

    The Majority Shouldn't Always Rule [Work Ethic]

    Oct 24, 20232m
    Reviews
  • S2E104

    The Shoryuken Command [Game Essence]

    Oct 27, 20234m
    Reviews
  • S2E105

    Super Smash Bros. Ultimate [Game Concepts]

    Oct 30, 202312m
    Reviews
  • S2E106

    Avoiding Comparison [Planning & Game Design]

    Nov 2, 20233m
    Reviews
  • S2E107

    Making Games as Part of a Company [Team Management]

    Nov 7, 20233m
    Reviews
  • S2E108

    Fighter Reveal Videos [Marketing]

    Nov 10, 20236m
    Reviews
  • S2E109

    Making Sequels [Planning & Game Design]

    Nov 14, 20234m
    Reviews
  • S2E110

    Odds and Ends of Supervising [Graphics]

    Nov 17, 202311m
    Reviews
  • S2E111

    Facial Animations [Animation]

    Nov 21, 20232m
    Reviews
  • S2E112

    Strong Attack, Light Reverb [Audio]

    Nov 24, 20233m
    Reviews
  • S2E113

    Game & Watch Designs [Grab Bag]

    Nov 28, 20234m
    Reviews
  • S2E114

    I Want to Choose Fast! [UI]

    Dec 1, 20232m
    Reviews
  • S2E115

    The Pros and Cons of Leaderboards [Game Essence]

    Dec 5, 20233m
    Reviews
  • S2E116

    The Power of Suggestion [Work Ethic]

    Dec 8, 20232m
    Reviews
  • S2E117

    How Multiple People Work on One File [Programming & Tech]

    Dec 12, 20232m
    Reviews
  • S2E118

    Teaching Players How to Play [Design Specifics]

    Dec 16, 20232m
    Reviews
  • S2E119

    Making Things Look Miniature [Graphics]

    Dec 19, 20232m
    Reviews
  • S2E120

    It’s Easier If They Already Know [Planning & Game Design]

    Dec 22, 20233m
    Reviews
  • S2E121

    Creators Change, Too [Grab Bag]

    Dec 26, 20232m
    Reviews
  • S2E122

    Finish Everything Within the Day [Team Management]

    Dec 29, 20233m
    Reviews