Masahiro Sakurai on Creating Games

2024

110 episodes · Jan 2, 2024

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  • S3E1

    What is “Play”? [Game Essence]

    Jan 2, 20243m
    Reviews
  • S3E2

    Blade Trails [Effects]

    Jan 5, 20243m
    Reviews
  • S3E3

    Let Them Skip, Let Them Pause [UI]

    Jan 9, 20242m
    Reviews
  • S3E4

    Flipped Animation [Animation]

    Jan 12, 20243m
    Reviews
  • S3E5

    Customization Lets Your Imagination Play [Planning & Game Design]

    Jan 16, 20243m
    Reviews
  • S3E6

    Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

    Jan 19, 20244m
    Reviews
  • S3E7

    Dealing With Color Disparity [Graphics]

    Jan 23, 20242m
    Reviews
  • S3E8

    Giving Feedback for Sound Effects [Audio]

    Jan 26, 20243m
    Reviews
  • S3E9

    Show the Actual Game! [Marketing]

    Jan 30, 20242m
    Reviews
  • S3E10

    Staying True to Your Concept [Work Ethic]

    Feb 2, 20243m
    Reviews
  • S3E11

    Faithfulness Comes First in Licensed Games [Game Essence]

    Feb 6, 20243m
    Reviews
  • S3E12

    Randomness Spices Games Up [Design Specifics]

    Feb 9, 20243m
    Reviews
  • S3E13

    Turning Gift-Giving Into a Game [Grab Bag]

    Feb 13, 20242m
    Reviews
  • S3E14

    Don’t Put Decisions Off [Team Management]

    Feb 16, 20242m
    Reviews
  • S3E15

    Motion Blur [Graphics]

    Feb 20, 20242m
    Reviews
  • S3E16

    Game Essence in Action Games [Game Essence]

    Feb 23, 20243m
    Reviews
  • S3E17

    A: Work Ethic 1 (Category Compilation) #01~#10

    Feb 25, 202429m
    Reviews
  • S3E18

    Animation Blending [Animation]

    Feb 27, 20243m
    Reviews
  • S3E19

    Debug Mode [Programming & Tech]

    Mar 1, 20242m
    Reviews
  • S3E20

    C: Planning & Game Design 1 (Category Compilation) #01~#09

    Mar 3, 202429m
    Reviews
  • S3E21

    Crafting “Similar” Games [Planning & Game Design]

    Mar 5, 20242m
    Reviews
  • S3E22

    Button Settings [UI]

    Mar 8, 20243m
    Reviews
  • S3E23

    Competition and Abundance [Work Ethic]

    Mar 12, 20243m
    Reviews
  • S3E24

    A World Without Footprints [Grab Bag]

    Mar 15, 20242m
    Reviews
  • S3E25

    Presenting Scores [Planning & Design]

    Mar 19, 20244m
    Reviews
  • S3E26

    Making Effects the Right Size [Effects]

    Mar 22, 20242m
    Reviews
  • S3E27

    B: Game Essence 1 (Category Compilation) #01~#06

    Mar 24, 202429m
    Reviews
  • S3E28

    Handicap Systems [Design Specifics]

    Mar 26, 20243m
    Reviews
  • S3E29

    Making "Work" Games Fun [Game Essence]

    Mar 29, 20243m
    Reviews
  • S3E30

    Balancing Ambient Sounds [Audio]

    Apr 2, 20242m
    Reviews
  • S3E31

    Making the Imaginary Feel Real [Graphics]

    Apr 5, 20242m
    Reviews
  • S3E32

    Using Parameters to Establish Characters [Planning & Game Design]

    Apr 9, 20243m
    Reviews
  • S3E33

    Playing Games in Front of Other People [Marketing]

    Apr 12, 20242m
    Reviews
  • S3E34

    Bug Testing Systems [Team Management]

    Apr 16, 20244m
    Reviews
  • S3E35

    1986: The Year of Legend [Grab Bag]

    Apr 19, 20244m
    Reviews
  • S3E36

    Portraying Fingers [Animation]

    Apr 23, 20242m
    Reviews
  • S3E37

    Advancing Text [UI]

    Apr 26, 20243m
    Reviews
  • S3E38

    Say It, and It Might Come True [Work Ethic]

    Apr 30, 20242m
    Reviews
  • S3E39

    Better Than Not Being Able to Beat the Game [Game Essence]

    May 3, 20242m
    Reviews
  • S3E40

    D: Design Specifics 1 (Category Compilation) #01~#08

    May 6, 202428m
    Reviews
  • S3E41

    A World with Less Color [Planning & Game Design]

    May 7, 20243m
    Reviews
  • S3E42

    Final Output [Graphics]

    May 11, 20242m
    Reviews
  • S3E43

    Storage Tips [Grab Bag]

    May 14, 20249m
    Reviews
  • S3E44

    Transparency Features [Programming & Tech]

    May 17, 20242m
    Reviews
  • S3E45

    Average and Mediocre Are the Same Thing [Design Specifics]

    May 21, 20243m
    Reviews
  • S3E46

    Mandatory Strategies and Strategic Balance [Game Essence]

    May 24, 20242m
    Reviews
  • S3E47

    E: Team Management 1 (Category Compilation) #01~#07

    May 28, 202429m
    Reviews
  • S3E48

    Play Testing Keeps Going [Team Management]

    May 28, 20243m
    Reviews
  • S3E49

    Computer-Controlled Players [Planning & Game Design]

    Jun 1, 20245m
    Reviews
  • S3E50

    Using Other Songs for Audio Reference [Audio]

    Jun 4, 20243m
    Reviews
  • S3E51

    Flashing Effects [Effects]

    Jun 7, 20244m
    Reviews
  • S3E52

    Destroying One Wall [Graphics]

    Jun 11, 20244m
    Reviews
  • S3E53

    Always Keep Attack Collision in Mind [Animation]

    Jun 14, 20242m
    Reviews
  • S3E54

    Targeting and Market Research [Marketing]

    Jun 18, 20244m
    Reviews
  • S3E55

    Gameplay as Part of a Live Performance [Grab Bag]

    Jun 21, 20247m
    Reviews
  • S3E56

    Echo Chambers [Work Ethic]

    Jun 25, 20243m
    Reviews
  • S3E57

    Adding Help Text to Menus [UI]

    Jun 28, 20242m
    Reviews
  • S3E58

    Game Essence in Strategy Games [Game Essence]

    Jul 2, 20242m
    Reviews
  • S3E59

    Online Updates [Design Specifics]

    Jul 5, 20244m
    Reviews
  • S3E60

    Manga-like Visuals [Graphics]

    Jul 9, 20243m
    Reviews
  • S3E61

    In-Game Cutscenes [Planning & Game Design]

    Jul 12, 20243m
    Reviews
  • S3E62

    F: Graphics 1 (Category Compilation) #01~#06

    Jul 16, 202433m
    Reviews
  • S3E63

    Directors and Producers [Team Management]

    Jul 16, 20244m
    Reviews
  • S3E64

    Start with the Climax [Planning & Game Design]

    Jul 19, 20242m
    Reviews
  • S3E65

    The Limitations of Skeletons [Animation]

    Jul 23, 20243m
    Reviews
  • S3E66

    When Ideas Won't Come [Work Ethic]

    Jul 26, 20242m
    Reviews
  • S3E67

    How Good Were the Player’s Actions? [Game Essence]

    Jul 30, 20242m
    Reviews
  • S3E68

    Famicom and NES Audio [Audio]

    Aug 2, 20246m
    Reviews
  • S3E69

    Making Things Clear, Even Without Words [UI]

    Aug 6, 20242m
    Reviews
  • S3E70

    Turning Anything Into a Competitive Game [Grab Bag]

    Aug 10, 20242m
    Reviews
  • S3E71

    Being Kind to Beginners [Planning & Game Design]

    Aug 13, 20243m
    Reviews
  • S3E72

    Establishing Characters Through Their Design [Graphics]

    Aug 16, 20242m
    Reviews
  • S3E73

    The Limitations of Particle Effects [Effects]

    Aug 20, 20244m
    Reviews
  • S3E74

    Smash Bros. DOJO!! [Marketing]

    Aug 23, 20245m
    Reviews
  • S3E75

    Speedy Screen Transitions [Design Specifics]

    Aug 27, 20242m
    Reviews
  • S3E76

    Amplify Both Strengths and Weaknesses [Game Essence]

    Aug 30, 20242m
    Reviews
  • S3E77

    G: Animation 1 (Category Compilation) #01~#09

    Aug 30, 202429m
    Reviews
  • S3E78

    Elementary School Play Testers [Team Management]

    Sep 3, 20242m
    Reviews
  • S3E79

    Never Get Into Fights [Work Ethic]

    Sep 6, 20242m
    Reviews
  • S3E80

    Be Mindful of the Time Players are Giving You [Planning & Game Design]

    Sep 10, 20242m
    Reviews
  • S3E81

    Rotation on Two Axes [Animation]

    Sep 13, 20243m
    Reviews
  • S3E82

    H: Effects 1 (Category Compilation) #01~#06

    Sep 15, 202428m
    Reviews
  • S3E83

    CRT Displays [Grab Bag]

    Sep 17, 20245m
    Reviews
  • S3E84

    Odds and Ends of Supervising: Sora Edition [Graphics]

    Sep 20, 20249m
    Reviews
  • S3E85

    HUDs [UI]

    Sep 24, 20243m
    Reviews
  • S3E86

    I: Audio 1 (Category Compilation) #01~#07

    Sep 24, 202425m
    Reviews
  • S3E87

    What Happens When You Shift the Center of Gravity? [Design Specifics]

    Sep 27, 20242m
    Reviews
  • S3E88

    Give Yourself a Handicap When Balancing Your Game [Game Essence]

    Oct 1, 20242m
    Reviews
  • S3E89

    No Masterpiece Has Bad Audio [Audio]

    Oct 4, 20242m
    Reviews
  • S3E90

    A Director’s Job is to Trim [Team Management]

    Oct 8, 20242m
    Reviews
  • S3E91

    Mr. Iwata [Grab Bag]

    Oct 11, 20249m
    Reviews
  • S3E92

    Up is Down, and Down is Up [Work Ethic]

    Oct 15, 20243m
    Reviews
  • S3E93

    J: UI 1 (Category Compilation) #01~#08

    Oct 19, 202429m
    Reviews
  • S3E94

    K: Programming & Tech 1 (Category Compilation) #01~#05

    Oct 19, 202429m
    Reviews
  • S3E95

    M: Grab Bag 1 (Category Compilation) #01~#09

    Oct 22, 202430m
    Reviews
  • S3E96

    Masahiro Sakurai on Creating Games: Finale Special

    Oct 22, 202446m
    Reviews
  • S3E97

    N: Game Concepts 1 (Category Compilation) #01~#05

    Oct 29, 202431m
    Reviews
  • S3E98

    L: Marketing 1 (Category Compilation) #01~#07

    Nov 1, 202427m
    Reviews
  • S3E99

    A: Work Ethic 2 (Category Compilation) #11~#20

    Nov 5, 202428m
    Reviews
  • S3E100

    B: Game Essence 2 (Category Compilation) #07~#15

    Nov 8, 202427m
    Reviews
  • S3E101

    C: Planning & Game Design 2 (Category Compilation) #10~#18

    Nov 12, 202428m
    Reviews
  • S3E102

    D: Design Specifics 2 (Category Compilation) #09~#18

    Nov 16, 202431m
    Reviews
  • S3E103

    E: Team Management 2 (Category Compilation) #08~#15

    Nov 19, 202425m
    Reviews
  • S3E104

    F: Graphics 2 (Category Compilation) #07~#13

    Nov 24, 202429m
    Reviews
  • S3E105

    G: Animation 2 (Category Compilation) #10~#18

    Nov 26, 202428m
    Reviews
  • S3E106

    H: Effects 2 (Category Compilation) #07~#11

    Dec 1, 202417m
    Reviews
  • S3E107

    I: Audio 2 (Category Compilation) #08~#14

    Dec 3, 202426m
    Reviews
  • S3E108

    J: UI 2 (Category Compilation) #09~#15

    Dec 6, 202419m
    Reviews
  • S3E109

    K: Programming & Tech 2 (Category Compilation) #06~#09

    Dec 13, 202411m
    Reviews
  • S3E110

    M: Grab Bag 2 (Category Compilation) #10~#14

    Dec 20, 202431m
    Reviews